It’s been 75 years since Major Reid’s original escape and publisher Osprey Games is resurrecting this classic title and giving it new life.Like all of Osprey’s releases, this is a physical beauty.Osprey has performed some contemporary massaging to gameplay elements as well.
At some point you cut over and go for it, scaling down a wall and running for the fence.This is an early thematic design that features one player controlling the German prison guards and up to four more managing different nationalities of escapees. date side Faaborg-Midtfyn The inmates can coordinate and share equipment, but only one of them may actually be declared winner so it has a sly semi-cooperative element that was far ahead of its time.You’ll use rope, wire cutters, and keys to breach the two layers of walls and make a break for it.The details are fantastic as you’ll crawl through tunnels, clip the outer wire, maybe even steal the German Officer’s Staff car and drive out the front gate.
The vectors of escape and little touches encountered will vary due to cards drawn and situations in play.It makes for an exciting story as you scale down a couple of walls and gun it full speed with guards in hot pursuit.The effort is outstanding as they went so far to include the original rules in the back of the manual to preserve that historicity. The game itself operates on a rather unique plane of being crammed with all kinds of little excellent detail while still weighed down by a clearly old school demeanor.Both sides of the conflict are interesting as the POWs work to assemble gear and stow away contraband to ready their escape, while the Wehrmacht soldiers wall off and capture errant inmates.
It’s very asymmetrical in feel and you will want to try both sides to get the full scope of what the design has to offer. The game tells an interesting story as you move your prisoners into different rooms within the castle walls to acquire gear.
There are moments where you’re hitting that final sequence of John Sturges’ , and there are times when you’re making a trip to the hardware store while your CD player is out and all you can do is stare at traffic. If the little pamphlets and foldouts appeal, if you can get into the mind of the POWs and what they went through, then you will eat this one up.
It’s beautifully portrayed and it offers genuine atmosphere steeped in a chilling experience. Would you like to see more classic board games re-released with top-notch treatment?
Where the game stumbles and gets caught up in the wire is when its age rears its head like a tunneler breaking through the fresh earth.
This is a roll and move game where you’re counting small spaces. The game throws you a bone by offering card draws when you roll particularly poorly, but you’ll really want to hit some high rolls to bring out those dramatic opportunities.